![]() ![]() This is exactly why I like boss fights, to be honest. “I like learning, progressing, advancing.” If you want to see more reviews of great indie games, please consider backing this project. OK, I have comprehensively failed in my attempts to be magnanimous about this, but perhaps somewhere in my moaning you can take on board that Spooky Ghosts Dot Com is a cute little mini-Metroidish, with a deep love for cats, that is rather gated for access by whether one enjoys difficulty-spiked boss fights.Īll Buried Treasure articles are funded by Patreon backers. Me, I’ll keep getting past the first three-quarters, then being entirely unable to hit the floaty head because of the seventeen million other things dashing about underneath it, as it fires downward in the fractions of seconds where I’d otherwise be able to fire upward. If so, then definitely pick up the sweet little Spooky Ghosts, and perhaps you’ll be able to do the Gravekeeper boss, and you’ll think me an incompetent fool whose opinions should be locked in cupboards, not paid for by crowds. I’m as bewildered by that desire as I am for a stupidly hard bit in a game you were otherwise ploughing through nicely, but I assume the Venn circle for each overlaps almost exactly. I mean, all software is programmed to highlight that way, so it must be what a decent number of people are after. Perhaps you’re also the people who like it when highlighting a sentence of text suddenly highlights the entire page, then nothing at all, then somehow the gaps between all the text. And I’d get it if a boss fight required the application of all the skills learned so far, in a larger arena, like a sort of English comprehension test of gaming abilities – but almost all the time they’re just about doing something far, far harder, that when you think you’ve almost defeated it, suddenly changes into someone else and wallops you to death yet again. They must do, or every other bloody game wouldn’t include it. Loads, inconceivably large numbers of people adore this. I don’t understand who’s benefiting here.īut I come back to where I started. I’m enjoying this game -> I can’t do this incongruously difficult moment -> I am no longer enjoying this game. ![]() Just utterly disproportionate challenges that in no way equal the requirements both before and after them, seeming to exist only as a barrier to fun. And but for a very few examples, I don’t understand how boss fights are almost always difficulty walls. I enjoy playing games for the process of playing games. I certainly cannot fathom how in the last decade they’ve somehow become an entire genre on their own. I don’t understand why people enjoy them. At £4, that it’s just a few hours long pitches it perfectly, and I’d be recommending this whole-heartedly… but for those bloody bosses. Super-pixelly graphics, to the degree of squares for pick-ups, but charmingly delivered, while it doesn’t offer any surprises, it certainly had me smiling. Spooky Ghosts Dot Com is supposed to be, and for the most part is, a very adorable minimal Metroidvania. So watch it, I’m stacking another, and I’m unlikely to take care as I do it. The pile of games I would have enjoyed were it not for boss fights teeters precariously above our heads, likely to collapse and kill us all at any moment. And so it is I have to force myself to remember that people legitimately enjoy boss fights, and not just because they’re vast gargling idiots. I’m still not entirely convinced about you. It’s never easy to remember that other people are allowed to like different stuff than we do.
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