![]() ![]() I am talking make it so this mod drops here, that mod drops there. ![]() Now I am not talking the notion of going back in tiers to limit the drop pool, as this is way too small of a tweak. In my mind, one way to fix the frustration issue without changing the insanely absurd low drop rates. If a skeleton only map ever comes we will all have an auto win, as I know dozens of players that are just vendoring Anti Skeleton mods as there is just not a use for them. I also have a bunch of higher quality unique mods, however, their usability is very limited as there are only so many towers you can use Unique on. I personally have (6) 10/10 Drain Aura Mods which imo is one of the worst mods in the game. (Don't actually look at my hours or it will make you sad) Of course at least 75% of all 8/10+ mods that I find are mods not worth using. I personally have only found (4) 10/10 mods that I am actually using since mods became a thing. Since this is a game, and we are playing it to have fun, want will always beat need. However, as gamers, there is a need vs want situation. I also understand that perfect mods are not required to progress through the game. This of course is just a small example, as I have done this same thing 100 times over. However, it is very frustrating spending that much time grinding and the only reward we get at the end of the day is some gold and Defender Medals. Now of course luck is a factor, and I have none. During this time between the two of us the highest quality Pirate mod we found was a 4/10 and the highest quality non pirate mod was a 5/10. Yesterday I talked my wife into running matches with me (Now don't tell her, I was gonna steal her perfect mods if she found any) We took 40 boat rides over the course of about a 8 hour grind. In my experience you don't feel special when you find a perfect mod, you feel like you just won the lottery. At the moment though I don't have a single hero with anywhere near all perfect mod set ups. In my opinion this has been taken to an extreme as I personally decked out all of my heroes in Ultimate ++ gear in the amount of time I have spent grinding these mods. Now of course Trendy has stated that they want these high end mods to be really special like getting Ultimate ++ gear in DD1 was. With the number of maps it would take me, with 42 AP bonuses stacked, to earn that much gold.ġ0/10 Anti Support Servo - 34 million gold (170 Maps)ġ0/10 Fire Chip - 26 million gold (130 Maps)ġ0/10 Single Shot Chip - 21 Million Gold (105 Maps) Here is a few real examples of pricing from buyers and sellers in the official DD2 Discord marketplace. Now why on earth did this person pay 90 million gold for this mod? Easy, they thought they had a better chance at earning that 90 million gold back, then they did of finding the mod on their own. This means I would have to do 450 Pirate maps (with my current earnings) to earn enough gold through normal play to compete with buying this mod. Now granted this is on the absurdly high end as an example, yet did indeed happen. The last "high end" Banjaxed mod (9/10) that I was tracking sold for 90 million gold. With this in mind I am earning roughly 200k gold per Chaos 7. I am currently at 42 Ancient Power levels with a 210% gold bonus. This has, in turn, blown out the value of these items making them absurdly expensive to buy from another player. First off would like to apologize for the sloppy wall of text, I am not a fan of reading these crazy long posts yet here I go making one.įinding a perfect or near perfect mod that is actually usable will drive you to the edge of insanity.
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